Posted by: Snafzg
On: Apr 30, 2009 at 03:29pm
Here's a milestone most bloggers don't get to. :)




As you can clearly see, traffic has been falling off since Warhammer Online's release, which isn't a surprise all things considered. Still, I'm quite happy to surpass 1,000,000 pageviews since that was the main traffic goal I set for myself when I started TheGreenskin back in November 2007. It took me 18 months; not bad since this is a one-MMO focused blog and WAR was in beta for over half its lifespan.
Much like the line graph above, my interest and excitement over WAR has risen and fallen. I'm basically sticking around until The Land of the Dead. Hopefully, that will be enough to sustain me a couple more months until games like Aion, Global Agenda, and Jumpgate Evolution establish themselves. I'd still very much like for WAR to be my one and only MMO, but given the current situation, I'm a bit pessimistic at that happening.
The biggest praise I've gotten as a blogger is for my writing style and quality. In case you can't tell, I'm a bit anal about polish in almost everything I do. Server crashes, lag, sticky terrain, a swinging pendulum of career balance, and other annoying things WAR is famous for drive me bonkers. I'm starting to think that Mythic and I have very different views on how a game should be devloped and delivered. I'm cool with less features as long as they're impeccably implemented. Based on 18 months of observation, it seems Mythic would rather throw more content at players to gloss over quality issues. It's the classic struggle of quality vs. quantity.
I am hopeful! Not naive, but hopeful Mythic will finally come around.
What's the best advice I can give them as a player? After Land of the Dead, I don't want to see a lick of new content until you finely tune your current content. Honestly, I don't even want to see a new live event! If the core of your game is working properly, it will sustain player interest for years! Once you have it working, new content can be brought in to enrich the experience. No more smoke and mirrors please.
Thanks to every single person who reads and comments on this blog. Obviously, it wouldn't be nearly as much fun doing this without you.




As you can clearly see, traffic has been falling off since Warhammer Online's release, which isn't a surprise all things considered. Still, I'm quite happy to surpass 1,000,000 pageviews since that was the main traffic goal I set for myself when I started TheGreenskin back in November 2007. It took me 18 months; not bad since this is a one-MMO focused blog and WAR was in beta for over half its lifespan.
Much like the line graph above, my interest and excitement over WAR has risen and fallen. I'm basically sticking around until The Land of the Dead. Hopefully, that will be enough to sustain me a couple more months until games like Aion, Global Agenda, and Jumpgate Evolution establish themselves. I'd still very much like for WAR to be my one and only MMO, but given the current situation, I'm a bit pessimistic at that happening.
The biggest praise I've gotten as a blogger is for my writing style and quality. In case you can't tell, I'm a bit anal about polish in almost everything I do. Server crashes, lag, sticky terrain, a swinging pendulum of career balance, and other annoying things WAR is famous for drive me bonkers. I'm starting to think that Mythic and I have very different views on how a game should be devloped and delivered. I'm cool with less features as long as they're impeccably implemented. Based on 18 months of observation, it seems Mythic would rather throw more content at players to gloss over quality issues. It's the classic struggle of quality vs. quantity.
I am hopeful! Not naive, but hopeful Mythic will finally come around.
What's the best advice I can give them as a player? After Land of the Dead, I don't want to see a lick of new content until you finely tune your current content. Honestly, I don't even want to see a new live event! If the core of your game is working properly, it will sustain player interest for years! Once you have it working, new content can be brought in to enrich the experience. No more smoke and mirrors please.
Thanks to every single person who reads and comments on this blog. Obviously, it wouldn't be nearly as much fun doing this without you.
Does your ideal renown ability build include any RvR tactics? Mine doesn't.
