@Blizzard: Five PvP improvements that would make me resubscribe
Posted by: Snafzg On: Aug 17, 2009 at 10:39am
In case you were living under a rock, new rumours about WoW's next expansion were leaked. Cataclysm will (or won't depending on the validity of these rumours) feature a number of updates that actually have me a bit shocked. In fact, I'm downright flabbergasted! I can't believe the amount of horizontal expansion stuff in these notes. New races. Class combos. A full "old world" overhaul.

That last point is actually what has me the most excited. I never understood why longstanding MMOs simply let their old content wither and waste away into rundant obscurity. In DAOC, for example, each expansion added a new area to explore (Shrouded Isles, Atlantis, Catacombs, etc.), which made all their old content (zones, dungeons, etc.) completely obsolete. I hated this! (Note: They may have addressed this in expansions after I quit playing.)

I always enjoyed the leveling game of WoW but disliked the options available once you hit the level cap. Route A: Raiding treadmill. Route B: Arena grind. Route C: Battleground grind. Route D: A mix of crafting and daily quests. In order to get anything accomplished at level cap, you really needed to kick your gaming schedule into high gear. Unfortunately, I don't think these routes will change with Cataclysm.

Any reader of this blog knows I'm a PvPer at heart. The setup for PvP on WoW's PvP servers was amazing -- the best in any game imho. Unfortunately, there was zero reward for participating in it. The contested zone concept may have been great but you kind of felt like a jerk for killing people because aside from the thrill of it, there was no incentive. PvP is not a viable mode of progression in WoW. I really wish it was...

Here are the top 5 PvP upgrades I think Blizzard should make to their PvP servers. These would get me to insta-resub. Seriously...

5. Contested zone level caps

Personally, I don't mind being ganked in general. I do mind being ganked by some loser who is 20 levels higher than me though. Level capping the zones or adding massive disincentives for PKilling 10+ levels below you would solve this. For example, you kill someone 10+ levels below you and you get a curse reducing your stats by 75% for 10 minutes or something.

4. PvP rank system

Blizzard is famous for their Battle.net ladders and rankings. Why not have a fluffy ranking system for PvP in WoW? PvP ranks could grant special titles, vanity items, or temporary items that actually grant a bit of extra power. Have it work based on your kill to death ratio. For example, you kill someone and get honour but if you die you lose honour.

3. Zone control incentives

The Burning Crusade introduced capturable objectives that would grant bonuses to your realm. I would like to see these built upon. Rewards could be additional XP buffs, unlocking of special dungeons, certain villages granting access to new quests/merchants, etc.

2. Gear/tokens from player kills

Monsters drop random loot, so why can't players? Why not create a token/badge system similar to Warhammer or similar to the systems WoW already uses in their PvE dungeons? It wouldn't be very hard and it would allow people to progress their gear purely through PvP if they wanted to. Options!

1. XP from player kills

XP is the primary progression metre in a game like WoW. Monster kills grant it. Quests grant it. Heck, apparently even battleground objective capture grants it. Why not take it one step further and let players grant it? Afraid of people gaming the system? Include XP reductions for killing the same player too many times in a row.

I really don't think Blizzard is exploiting their PvP servers to their fullest potential here. Mechanically, WoW is an amazing game. Adding a bit more "hardcore" flavour to their PvP servers or perhaps creating new "Hardcore PvP" servers would really widen their appeal to include the PvP audience. I really think that WoW would be the ULTIMATE PvP choice for MMO gamers by adding the above suggestions.

Would it really hurt to try? They're making a bajillion dollars and I can't imagine it would be more than a few months development to implement all the above tweaks. Until they do, I just can't bring myself to resubbing. If they did, I think their market share would only grow.
14 Comments
Fe5d298659271d97c204971be2d50e9b
moxie
Aug 17, 2009
at 12:01pm
They added in XP from battleground kills in the most recent patch. One of my guildies decided to test it out (at lvl 74) and got almost 120,000 XP from just one BG. I'm interested to see if that's about on par with what Blizz intended, or if they'll tweak the rate a bit.

If you're talking about adding xp gain from open world PvP, yes, yes, and YES. That would be awesome. I don't know that it would work that much on PvE servers (yes I'm a carebear), but it would be great for the PvP servers.
5ab8fa4f2d6602c1d4bcfcaf7aede6c4
Aug 17, 2009
at 12:08pm
Yeah, I hear you get XP in BGs now but I specifically want it introduced to the open world on PvP servers. Give me a reason to fight people out there and make the conflict between both factions meaningful. :)
F15a3780a48c32ee6f2edca0f8ccfd05
James
Aug 17, 2009
at 12:50pm
Didn't you just describe WAR? :)
5ab8fa4f2d6602c1d4bcfcaf7aede6c4
Aug 17, 2009
at 01:04pm
That's what I thought the WAR PvP servers would be like but it really isn't as good because of the way the world is laid out. WoW contested zones are so open and the quests funnel the opposing factions into the same areas to compete over PvE resources. WAR is split up so Order is on this side, Destruction is on the other side, and there's a common (ie, voluntary) PvP area in the middle with objectives to fight over. The game actually forces you apart via the heavily defended warcamps.

I really don't consider RvR lakes to be open-world PvP as much as the contested zones on WoW's PvP servers. Sure, you can progress via RvR in WAR but you can't do it in a truly open world environment.
81e7cc97215e686098cbb044c520efd8
extramedium
Aug 17, 2009
at 02:13pm
I totally agree with your 5 points. These are the same things I used to always bring up around launch, and kind of gave up on as time went by. I love the idea of personal gain from PVP in the real world. The most fun I ever had in the game was when the honor system came out, but BEFORE battlegrounds. There was so much world PVP going on, and you were gaining from it. Then BGs were released and of course world PVP totally died, along with much of my interest. The only reason I keep subscribing is because I haven't found a better game, sad as that is.
C28b8a8804fcf193118cca7be4aa6a5e
Aug 17, 2009
at 02:27pm
I wouldn't be surprised if some of this gets announced this weekend at Blizzcon. They've been talking out doing rated battlegrounds, so there could be some other nuggets that are PVP related to be revealed. I do doubt they fully implement much of this though. We'll see soon enough I guess.
D69c95458d9346f6ce190d7279607542
Aug 17, 2009
at 02:59pm
Dear god man, really? "

"The setup for PvP on WoW's PvP servers was amazing -- the best in any game imho."

Now unless WoW is the ONLY MMO you have ever played... really? I know you have at least played WAR for other MMOs, so unless you have not been back to WoW since that, I don't know what you are remembering. Not only are all the skills PvE-based, but the entire PvP aspect is a sad afterthought. You do remember the 3+=impossible hardlock mechanic, right?

The PvP rank system you describe is exactly what the old honor system was, and all it resulted in was 16 hour grinds in pre-mades for a month, bashing PUG groups as fast as possible in WSG/AB. Even if you don't tie game-breaking gear to it, that's all its going to end up as. The rest is just "More WAR in WoW please", and as stated above, the WoW engine is a joke for PvP compared even to WAR (which is not even on the same level compared to DF or even DAoC).

Plus, at the end of the day this is Blizzard we are talking about, and the day they come up with a PvP system that works (and is not stolen from someone else) is going to be the first.
5ab8fa4f2d6602c1d4bcfcaf7aede6c4
Aug 17, 2009
at 03:11pm
I haven't played a tonne of MMOs, but I've got experience in EQ1, DAOC, SWG, WoW, WAR, and EVE...

Aside from EVE, no other MMO was laid out so perfectly for open-world PvP like the PvP servers of WoW. DAOC and WAR, two games with a core focus of RvR (ie, PvP en masse), siphoned players off into specific areas (RvR lakes) or instances (battlegrounds/scenarios). There really was zero meaningful open-world PvP in either of those games in my view.

I will concede that WoW may not have nailed PvP from a mechanical standpoint, however, I never experienced crazy amounts of lag. Also, while the skills were balanced for PvE firstly, they were eventually tweaked. Both my Rogue and Shadow-Priest were amazing at PvP...

As for the honour system, it may or may not work. I have seen similar systems work very well in MUDs as well as Aion. I don't think it's impossible to implement and by not associating it with game-breaking gear, hopefully there will be less emphasis on game-breaking behaviour. You never do know though.

I do agree that PvP was tacked on to WoW and that Blizzard is unlikely to ever implement these ideas. It's unfortunate really because I think they have such a large playerbase, a few servers using this ruleset would fill up in no time. I have no doubt this will be a niche thing, but so is Darkfall really. No harm in making games or rulesets for niches imho.
79b07525f35072121adbb2a3107bde94
Aug 17, 2009
at 03:18pm
I think the one point you left out is Blizzard needs to do something about the power of their gear; gear means (or meant, last time i played a few years ago) far too much..

Besides that I agree, Blizzard's PvP setup was far superior to WAR's, because their design of the contested zones kept people moving around, doing things and often running into/competing against each other.
D69c95458d9346f6ce190d7279607542
Aug 17, 2009
at 04:36pm
Here's the problem thought, if you are aiming for the niche that really enjoys PvP, they are going to compare WoW to DF (or even WAR), and short of releasing WoW 2 with a totally new engine, WoW is not going to compare well. Why would I play a PvE-engine game if I'm a serious PvP clan, knowing that all the other top clans are competing in DF? Why would my semi-casual PvP clan leave WAR for WoW, when I know WAR is focused on making PvP better, while WoW is focused on adding more mounts and daily quests?

The best PvP in WoW happened in 2004, when on the PvP servers you were still allowed to raid the enemies towns and kill the flight master. This would set off a flag on the server for the other side, and soon the whole situation would explode and PvP happened, with the eventual result being the attackers got pushed out, but not before a damn good fight. Granted this was before everyone had a 60 and raid gear was dominant, which is perhaps why it worked. There are other choices for PvP in the MMO genre, and unless you are looking specifically for PvP-lite, WoW is just not that option.
B120781cb96d0971a9e3a8039a881bda
Aug 18, 2009
at 03:19am
Three of the things you listed are in the game or were at one point(4). How long have you been out of the game? You might wanna see what it's like since WotLK was released. Way better, still gear dependant, but a lot more casual friendly.

Come check out my blog for leaked info on their next expansion; gametopiaplanitia.blogspot.com
Ce0c7bc06d6643138a69e2c35ccfbf84
Leper
Aug 18, 2009
at 07:27am
@Syncaine I'd have to agree with you about some of the best PvP happening in WoW early in its release, well before they added the BGs. Large groups would form up and attempt to hit towns or capital cities to attract others to PvP. Sure it was laggy and the servers frequently crashed, but it was still fun without rewards or even clear objectives. Once the BGs appeared though, anyone who wanted to PvP moved into them and the only open world PvP you'd find was contested zone gankings.

At some point I'd like to see a combination of WoW's contested zone scheme for PvP with War's campaign setting.
9568b9d7537d557bf37993d4ae8a3297
Aug 24, 2009
at 03:02am
#4 is Not Good, at least as far as losing honor goes because of the way that Blizzard uses Honor as a form of currency.

They also recently removed diminishing honor returns from killing the same player over and over.

Blizzard would have to remove all honor points entirely and replace it with a neutral state system in order to make gaining and losing honor worthwhile and less likely to cause ragequit. Ideally a diminishing returns cap on gains and losses would keep values within a certain range.
Ae6f74074a6a45995e983e8c80500acd
Oct 16, 2009
at 03:49am
"Hello,discount offers presented at www.epicleveling.com :Fast WOW PowerLeveling 1-70,$69.99, 7 days 1000gold,epic flier,225 riding,
FA 375. Professions wotlk PowerLeveling 70-80, $88.99 4 days: free 3000gold ,Two gathering Professions 300-450,cold weather Flying Skill; Fast Safe WOTLK Power Leveling 1-80, $189.99 :free 3000G,450 FA,epic flier ,225 riding, any 2 professions to 450 points. What's more, Fast Safe Aion(US) Power Leveling Lvl 1-30
1. Free 500k Aion Kinah;
2. Lvl29 Green Weapon x 1;
3. Lvl30 Green Armor x 2 and Lvl30 Bule Armor x 1;
4. Extract Skill to 199;
5. Learn All skill before Lvl 30;
6. All items acquired while leveling.
100% Safe and Fast Guaranteed!
Preferential Price : $ 109.99 Time : 3-4 Days "
1 Pingback
Leave a Comment
Name:
Email: (will not be published)
Website: (optional)
Spam Protection: (b1_ 23z _ 4_7 54_b 6)
Comment: