Warhammer Online's greatest design flaw...
Posted by: Snafzg
On: May 19, 2009 at 09:24am
Many people have been saying it since launch, but I must reiterate it because Keen brought something to light I meant to post about the other day after a telephone call with a friend: WAR will always suffer without a third realm.We were chatting about The Land of the Dead and really couldn't come up with too many positives about it. The videos look pretty and the developer commentary sounds spectacular (when doesn't it, right?) but I've seen too many great Mythic ideas nosedive to take either of these at face value. Aside from the potential for bugged encounters and horrible performance, The Land of the Dead will likely cause major RvR problems due to the lack of a third realm.
Let's break it down. What happens when a city is being sieged? All the RvR lakes freeze for 2 hours and RvR outside the city becomes non-existent. What happens with a city is taken? The same thing, except there's no RvR for 16 (?) hours.
What will happen when LotD comes out? Since it's so new and fresh, almost everyone from the winning side will enter it. This may die down after a few months, but given everything Mythic has put into this, LotD will draw in almost everyone who meets the rank requirement. That wouldn't be so bad except that the losing side won't have anyone to fight. What will they be left with? RvE. Yaaaay, back to RvE again. You're basically left with the same situation as a city RvR lockout.
Keen worries that that losing side might never be able to gain enough resources to get back in, but let's be slightly more optimistic and pretend for the sake of argument that they can. What's that mean? It means the only real RvR that will take place will be every 30-??? minutes when the other side sweeps in. Keen is totally correct in pointing out that this wasn't so bad in DAOC because there was at least a third realm (aka second losing realm) for you to fight when the other side controlled Darkness Falls. This won't be an option in WAR.
I have little doubt the RvR battles inside LotD will be great and fun (barring performance issues), but it shouldn't be the only exciting and meaningful RvR in the game.
I know this might sound hypocritical because I and many others have been begging for a DF equivalent in WAR since launch but I honestly hadn't considered how bad it could be without a third realm to keep on fighting outside the dungeon until Friday night's phone call. I also realize that there is little to no chance of Mythic adding a third realm to WAR given all the current zone layouts, class balance issues, and amount of work it would take to overhaul the game, but I'm still baffled as to why they didn't realize a 3-way system is much better than a 2-way system from the get-go.
Here's a tip for anyone trying to make a meaningful RvR/PvP MMO in the near future: Good things come in threes. Three stooges. Three Muskateers. Three Amigos. Ole!


I guess their hope is players will stay behind to defend in order to keep access for their realm. Not a very realistic expectation of the players.
Considering that I don't remember hearing anything recently about the crafting skills that are still missing or the city revamps for the lost cities, I highly doubt we'll see a new realm added.
I'm going to come back for at least 1.5 months and see how this starts to play out. Still debating between playing my 37/38 RP or some lower level alt though.
I also wonder if the game would be working out better if they had stuck to their original plan of six capital cities. I can see where things might have worked better of the game was divided up into three semi-independent campaigns. As it stands, I think the issue of realm balance is going to be pretty hopeless until Mythic bucks up and makes some major structural changes to the game.
I also find it more than a little puzzling that they aren't using "realm bonuses" for underdog realms like they do in DAoC.
I see this as a good thing.
Kind of hard to be pessimistic about something that isn't implemented yet...
Stop promoting this stupid idea.
Snafgz didnt you play DAOC? I hate to sound all "back in my day" but this is not a new concept - its how it worked for the 3yrs I played DAOC.
I don't think the LV runs empty out RvR right now due to the 5 day lockout timer. Even the city dungeons have a 3 day lockout timer. Interestingly, any time I tried to form a group for either of these dungeons, I could barely make up a group of folks who weren't locked out. Take away those lockout timers and I bet they would be a bigger drain on RvR than you'd think... which is unfortunate.
I'm also curious if there might be a bit more incentive to raid LotD as a rank 40 than there was as a rank 50 in DAOC. The Invader gear is supposedly on par with Warlord gear and since very few are actually interested in raiding cities, I think LotD might have a pretty big draw. Legion gear was desirable in DAOC until ToA came out... Actually, I think the raid gear from SI was even better.
Well like you said, I guess well see shortly. Order won ownership on my server.