Finally, something to cheer about!
Posted by: Snafzg On: May 11, 2009 at 10:49am
Courtesy of Massively's Land of the Dead overview from Baltimore Games Day.
Wards will now be pieced together to form character-centric sigils, which are placed inside of the Tome of Knowledge instead of on the armor itself. These sigils are always active, no matter what armor you're wearing, eliminating the need to carry the right wards on the right parts. Prior players who are loaded with ward gear, do not fret! Your wards will combine together to form sigils right off of the bat, so you won't be outdated when the new system hits. Even if you don't have the right wards to get a sigil, you can now unlock "pieces" of the ward by completing achievement objectives, like defeating a boss that would give you that piece of ward armor X times. So even if it never drops for you, you'll still get it eventually.

Holy jumpin! Let me know if I'm reading this properly of not. Kill a boss X times and you will actually get the PIECE OF WARD ARMOUR? Or is it just the sigil?

If its the former, let me shout out a huge hallelujah! If it's the latter, I think I'm going to have a brain aneurysm out of frustration.
26 Comments
25038c8369f32b155dfe21caa49d9acd
Treize
May 11, 2009
at 06:23pm
What I'm getting from this is that they're effectively separating the wards from the armor. I.e. you get the armor you have the ward no matter what.

Ergo you can wear your RvR inf items in Sigmar's/Warpblades (and whatever you destro guys call yours) runs, and LV runs, since the "sigil" is character based not armor based.

So even if you only get the "sigil" from killing a boss X number of times, I don't see the problem with that.

The wards were put in place to allow gear progression without overpowering chars in PvP anyway, so the gear isn't a significant advantage anyway. The only reason I want my sentinel stuff now is just for the wards.
D711b7cc7bbda72f32aa90e1ccb2f283
May 11, 2009
at 06:26pm
I read that as you will be rewarded with the Ward and not the gear if you kill the boss an X number of times and the piece never drops.

At least this way I won't be held back from content because of my inability to get a piece of gear to drop.
5ab8fa4f2d6602c1d4bcfcaf7aede6c4
May 11, 2009
at 06:31pm
The more I read about it in other places, the more annoyed this makes me.

Obviously, making it so that you don't need to wear a particular piece of gear to gain its ward once you've already unlocked its sigil is an awesome change, but getting an actual piece of gear to complete your set bonuses is just as difficult as it was before.

I'd rather have the 10% HP boost that one more piece of Sentinel will give me rather than its ward since I have no interest in encounters where wards are required. :(
97a26c325cc15037525c46f9c899b122
May 11, 2009
at 06:47pm
The way I've interpreted it, is that you can get the sigil's a number of ways.

Get a Conq drop... you get sigil.
Kill a boss X amount of times, get a sigil.
Do some RvR task, get a sigil.
Etc.

Now your character can do LV wearing all Annihilator if you want.

I have no problem with the set bonuses, there should be some benefit to wearing a full set.

Of course, in LotD... you'll be able to build your own weapons/armor with vessel's :)
Df5056efbdbada75177af4ebf2e87e7b
floriano76
May 11, 2009
at 06:54pm
People are never happy. They made an awesome change. I'm all against PvE farming, but if you want fluffy (or max/min) you will have to work for it. How is this bad in any form?
56fdca99edc5afea9136ab78056df73e
May 11, 2009
at 07:35pm
I'm going to have to agree with floriano76. If you want to min/max, you should have to work your ass off for it. This is just for those that do not care about min/max'ing and do not want to be held back because of bad luck in a poor system.

This should make it so a LOT more people can see a lot more content.
5ab8fa4f2d6602c1d4bcfcaf7aede6c4
May 11, 2009
at 07:44pm
I can agree with that too, but "work your ass off" /= "getting pwned by a shitty luck roll" over and over imho. I'd really appreciate it if WAR could get out of the stone age of random loot droppings, which is made even worse since there are 12 careers vs. most other MMOs with fewer classes to compete against for loot.

And just to reiterate, I think the ward/sigil thing is great if that's your thing. I was just hoping this announcement would also usher in a better loot mechanic.
56fdca99edc5afea9136ab78056df73e
May 11, 2009
at 07:58pm
I can agree with you there. I think loot-based MMOs in general need to get rid of dropping pieces of loot that are only valid to one class. Everything should be done via tokens in my opinion. I would rather see a "chest armor token" or "neck slot token" or "ring token" that could be redeemed by any class rather than more loot dropping for a class that isn't even in the group.

It would still be a little random in the way of "this boss can drop tokens for rings, chests, boots, or whatever" so you could get screwed in him dropping boots instead of the chest you need. But in the end, it would be far less time than waiting for him to drop a choppa chest when the only person that needs a chest in the raid is a zealot.
2489132982a5d1410d7b964d448f1a17
May 11, 2009
at 09:22pm
There is so much great gear out there, that does not fit into a set and didn't have a ward, that was just worthless before this change. Now it all has a place.

Secondly, since wards are something that will now be reliably attainable, the chances to actually get a specific set piece are greatly increased. More wards = easier runs = more characters capable of runs = less frustration.
C28bb423b258471d9c6ee589e417751a
Syrioq
May 11, 2009
at 09:24pm
I definitely think the new system is a step in the right direction. But, I understand where Snafzg is coming from, especially about all the different classes. To expand on what Mordiceius said above, a system like that is already in place. Why not just expand the existing system for repairing broken armor? The bosses drop 'broken' gear that will repair in to the armor piece for your class?

I'm torn about it being purely tokens, because I agree with some of the comments above that there needs to be some work to get the best gear, but when we're talking about really high level instances some sort of way to choose which piece you get would be helpful.
2489132982a5d1410d7b964d448f1a17
May 11, 2009
at 09:25pm
PS. It took me over 100 keep captures to win my first gold bag.

I managed over a dozen Bastion Stair runs, complete clears, and I never won a single lesser warded piece of gear.

In the new system, I would have been fully warded and able to assist my guild runs at a much earlier stage, which may have saved my subscription (not likely, but it would of lead to less frustration).
34d8b82b9e815f990652f3e0484f438f
May 11, 2009
at 11:06pm
Good Change. No complaints here. The token system definitly makes up for that last piece(or 2) you cant get to drop, to complete a set. Before this change you actually "Needed" the piece for the ward now it will be more Min/Maxie.

Prices are still a bit steep, but at least there's a way.
41170201eaa48200ec7772f9595a632d
Akira
May 12, 2009
at 12:42am
Not to mention you can now take people in the instance with you that were not part of your original group with a lockout. So for example, you get a group together to go to LV or whatever and you only make it to the end of the first wing and someone has to go. The next time, you can bring a new player that isn't locked out and still continue on instead of having to wait for a specific person.

These changes are great but really should have been in the game a lot sooner.
8730fbe267f0d1c27dcceb87cd41fe46
coppertoppe
May 12, 2009
at 04:03am
"but getting an actual piece of gear to complete your set bonuses is just as difficult as it was before."

Good. I know people in our guild had to run LV 30 times to get the piece they were after. He deserves it. Let it be that hard IMO. Meanwhile, RvR gear is also rare. But the point is its rare for everyone.

All this change does is let everyone that puts the effort in have a fair shot at city sieges, instead of the lucky few.
3e4da3654e3018a5141ea2dc84c10a17
Glen
May 12, 2009
at 06:37am
Its the latter. Should I call the hospital?
14bd16dca42a4e8703057fd2482cb55c
Radishlaw
May 12, 2009
at 10:56am
It's not hard. It is random. And I guess it is the thing that annoys a lot of people, and this change does not address.

I don't know what to think about this issue, on one hand I really hate not getting things that I think I deserves because of RNG, on the other hand knowing you will get X in Y time sound a bit boring.

I guess one way to do it would be making the piece repairable, but to repair it you need a number of "materials", which you get if you don't get any pieces. Allow people to trade the broken equipment, but not the material, so in the end you have to run a number of times, but you still need a bit of luck to get it drop/get it from another player.
68ded5d5733993ee64d38a1de85d1be9
May 12, 2009
at 12:26pm
Thank you very much for taking the time to post this. Everyone should know about these things. I enjoy learning new things so I subscribe to blogs like yours. Craig
728e970e0f59b2300a4862fa5fe33d99
Rip
May 12, 2009
at 12:38pm
The whole ward system is only required becouse the pve encounters are so freakin easy, you would clear lost vale first try with any newly 40 character without it.
121ea7514d9a40414ae18f6d5dedc459
Aryo
May 12, 2009
at 01:08pm
I wonder if the backwards compatibility still stands if this system gets introduced.

As it stands now, you get a Warlord piece and the ward counts for all lower dungeons too.

So now with this system in place you get a Warlord piece and get ie a Warlord sigil for the next step of PvE above you.
Does that mean I get all lower sigils too or am I still getting my ass kicked in lower dungeons because I didn't get the proper sigil for ie the city dungeons? And what if I get Warlord gloves and LV gloves, do those sigils add together as 2 for the next step above LV or not? Questions after questions. My fear is that Mythic has enough imagination to create another teeth breaking grind out of this... .
52556e23344acbc5fb8bd4519af6e96e
Obia
May 12, 2009
at 05:49pm
"The next time, you can bring a new player that isn’t locked out and still continue on instead of having to wait for a specific person"

I thought you are limited to the furthest progression of the player who has gone the least into an instance? Otherwise you can reach the final boss and bring someone into the group who has never been in the instance.
235a673c579f65052c2fa1ce7653e41a
Squit
May 12, 2009
at 07:40pm
Let's see if I get this right. I can get full sentinel from BB or BE, then enter city sieges and eventually get full invader, which has superior ward, but still wear full sentinel for the better bonuses (i'm a SH). Would that count just as it was my sentinel that had the superior ward? So that I could benefit from the ward while wearing not a single piece of invader but full sentnel instead?
5ab8fa4f2d6602c1d4bcfcaf7aede6c4
May 12, 2009
at 10:48pm
Yeah, my understanding is that once you unlock a ward/sigil, you could even be naked and still be warded. :)
F6031fba4174082ffd655ab4bac3db9c
May 13, 2009
at 11:34am
It should make dungeons interesting. Now I can wear all crit gear with my BW and still be warded, and not have to wear my sent or anni gear with stupid set bonuses for the most part.
52556e23344acbc5fb8bd4519af6e96e
Obia
May 13, 2009
at 10:16pm
Aryo,
Higher level wards count as lower level wards. LV Dark Promise gear will provide Sentinel wards in the city level 40 dungeons (Blood/Bile for Destro)
14bd16dca42a4e8703057fd2482cb55c
Radishlaw
May 14, 2009
at 05:21am
About the conversion, they have stated that all current warded armor will give you the appropriate "sigils" so you don't need to worry about it.

Although I have doubts about this process. What if I have a low-RR character who obtained a number of high-level armor (eg. invader) but don't have it? Do they only give you sigils when you wear it, or when you have it in your procession? The devs are not very clear on this matter, even though I suspect it is the former case.
235a673c579f65052c2fa1ce7653e41a
Squit
May 15, 2009
at 06:58pm
Another thing to cheer about: They are reducing the token cost for armor sets.
These news combined are awesome!
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