If I were Mark Jacobs: Gear grinding
Posted by: Snafzg On: Apr 30, 2009 at 09:10pm
Welcome to a new semi-quasi-sorta-regular series called If I were Mark Jacobs.

Someone told me to use my blog to suggest changes I'd make to WAR rather than keep on saying that I'm on my way out of the game. Sure, let's give it a try. Each part in this series will take an aspect of WAR that basically pisses me off and then suggest an alternative solution.

thegrindGear grinding


I hate gear grinds in any MMO, not just in WAR. Gear is a tool that should give you an advantage in battle but I don't believe your entire progression and incentive structure should revolve around it. Unfortunately, WAR in its current state is all about the gear, wards, and sets.

This post isn't about the gear itself (I'll save that for another day), but the grind Mythic forces us to go through to get it. To save some space in this post, please read Nazgum's latest entry. I agree with him completely that gear is simply too difficult to get right now.

Why is it so hard to obtain? The answer is obvious. Gear is the carrot on the stick. Gear is the only real motivator Mythic thinks will keep you logging back in. Gear is a key, not really any different than a faction grind, that unlocks more difficult and interesting content.

I don't agree with this at all and I think it is a ridiculously stupid motivator for an RvR game that is supposed to be about teamwork, realm pride (whatever that is these days), and fighting other players. The only real difference between the gear system in WAR and the gear system introduced DAOC with TOA is that you were forced into PvE to get the gear in DAOC. You're only half-forced in WAR... but that doesn't mean it's any less grindy. Since launch people have found it a more efficient use of time to gain gear from PvE than RvR. That's just freakin' wrong.

The solution


Have a little confidence in the game you built and put a little trust in your players that they will make alts. And of course, cut the grind by at least 50%!

Warhammer is theoretically an alting paradise. There are 12 careers in each realm and they all play very differently. The tier-based system and scenario variety that Warhammer is based upon lends itself to alting as well. Back when WAR first released, previous zone control meant a lot more than it does today. Why did it change? No-one was really alting. Why? The grind! Not just a gear grind of course, but a gear + renown + influence + XP grind. Yay, ideas for future posts in this series...

Why the heck would I want to make a new character when the one I've been playing for the past 7-months isn't even remotely close to the end of his gear grind? Gear isn't as important as it is in other MMOs, but a rank 40 in PQ-gear doesn't stand much of a chance vs. one in Conqueror gear and that's only two levels of quality up. Also, as Nazgum says, the chances of you getting into even Annihilator gear are much lower today than they were back when WAR first launched. Back then, there weren't 2-3 warbands taking each keep.

And let's not pretend the new token system is the savior here. It's just another grind and Mythic even admits that it is only supposed to supplement your gear grind. The prices are waaaay out of whack.

WAR is supposed to be game of perpetual war. Rather than focusing on a vertical progression model, focus more on the horizontal. People will still play their fully maxed characters because they will still have an edge. People still play FPS games and their characters don't progress at all! We will be more willing to roll a new character and experience your game from another perspective. Think for a moment about Team Fortress 2. Once you've mastered the Tank you start playing a Spy.

Options = fun. Locking someone into one role because it isn't an efficient use of their time to play anything else is not.

Think about it, Mark.
24 Comments
5ab8fa4f2d6602c1d4bcfcaf7aede6c4
May 01, 2009
at 04:22am
Here's more fuel to show how much emphasis they put on the gear grind in WAR. http://bootaesbloodyblog.blogspot.com/2009/04/rubbish-new-goa-csr-policy-regarding.html

Seriously, how hard would it be to reimburse this guy? They have a POLICY AGAINST REIMBURSEMENT OF GEAR for God's sake. That's just brutal.

Get over your obsession, Mythic/GOA. Seriously, it's unhealthy for your game.
198007e2294ac8f6e2889aeaa957e05b
May 01, 2009
at 05:11am
In its current state, the CSR system is useless. Every time, with the exception of "Stuck" characters, you will always get the same answer "We're sorry, can't help. Move along; nothing to see here."
Customer Service should be the lynch pin that holds a game like this together. Instead, its a useless system. You're welcome to put in a CSR, but please remember you'll have to wait the requisite 6 weeks before anyone tries to contact you.
F6031fba4174082ffd655ab4bac3db9c
May 01, 2009
at 10:29am
The thing I hate most about the gear grind right now is the lockout timers. Right now they are way too long for the content. It might be a different story if it was like a 40 man, but a 6 man with lockouts....its just plain stupid.
97a26c325cc15037525c46f9c899b122
May 01, 2009
at 02:26pm
Great post. Of course getting the gear is only half the battle, you still need the RR to use it.
34d8b82b9e815f990652f3e0484f438f
May 01, 2009
at 06:04pm
Great Post,

I think this subject needs to be beaten up as often as we can untill they (Mythic) take's notice, and fixes it.

With the prices as they are, why would anyone actaully buy any annihilator gear with there medallions? Seriously everyone i know and play with is just saving up for Conq...

*Also my T3 toon just leveled out of T3. I have leveled him entirely with RvR and Sc's...guess what? only 61 medallions /epic fail
93a3599e04166f3d81e86b8bc3fefe14
May 01, 2009
at 06:11pm
See...this is what I was talking about...great post.
C200eba278fd46b68eaafc7a7b822d20
Centuri
May 01, 2009
at 09:27pm
Most annoying is that going back through the pre-production podcasts it was clear that the focus of the game was not going to be about gear progression.
08f1eaa3fe0edc9695b28095b05e90f1
Krosuss
May 01, 2009
at 09:43pm
Great article! I'm hoping you post this on the official forums so folks can give it kudos.

It's easy to bash Mythic but they have been trying -- and have put things in the game from player feedback. Of late I read they intend to tweek the token system after they've gathered some data. Hopefully they have enough and will make them easier to come by or items will get cheaper.

I have zero confidence that my main will complete his Conquerer set -- and I do a lot of RvR. The only pieces I have are the boots (bought at AH) and the gloves (bought at the vendor before tokens). Haven't bought a belt (but will look). Getting the rest of it seems like a pipe dream with the sheer number of people at a fortress take. My luck sucks on keep takes let alone at a fortress. It's a shame we have to rely on luck. So I've been focusing on Sentinel gear. The good thing is I'm not as wrapped up in completing sets but am focused on getting wards.

So between my Conquerer and Sentinel pieces I have 4/5 greater wards. I can at least go to Lost Vale where I will focus on Darkpromise over Invader.

I love this game and really enjoy playing it. But this feeling of no chance to get your gear even if you play forever stinks. I run many ALTs (too many) and have zero expectation of them getting any of this warded gear from RvR. So it's Bastion, Crypts, and Tunnels for me! Where you still aren't guaranteed completing your gear. LOL (laughing on the outside ... crying on the inside)

I don't feel gear should be easily obtained but the current model makes it near impossible. So when I see someone in complete/near complete Conquerer or Invader ... I wonder how the hell they did it? Are they the luckiest person ever or do they play considerably more than I do.
3e4b7fc7dfe8eafeff1b3cfaed5c3b96
May 01, 2009
at 09:44pm
If you make the gear to easy to get, you have the reverse of to much grind, which means its to easy and everybody becomes to similiar.

I think at the moment, we have to few options to gain, what is effectively the same armour, with very little mixing and matching going on.

Hopefully LotD will widen the armour/weapons choice.
083a3aed3c08a2296005530e7e176b9f
May 01, 2009
at 10:17pm
Good post! Coincidentally, I'm in the process of writing my own article tackling this subject. I too, am in favor of a more horizontal progession mechanic as opposed to the current vertical model.

In fact, this is what keeps me excited about the Land of the Dead, as it has been confirmed that the items there are equivalent to, NOT necessarily better than, currently available items, up to Lost Vale quality.

Hopefully, being that LotD is open to a much wider range of levels and players, we will start seeing the first real steps towards getting more viable ways to earn the gear that we need.
5c37c38ed552f8fe760c618a2a23c368
Pinky's Bra
May 02, 2009
at 05:59am
The point where it went wrong was the fortresses and cities ... it should never have been about the fortresses, it should have been about the keeps and the guilds/alliances who owned them.

More like EVE less like WoW.
35fc27b9e3b7dab72c59f8d156ef25b2
May 02, 2009
at 11:12pm
Hi,
Ugh, I liked! So clear and positively.
Have a nice day
596f2a31f74ff84cf0f33dcde94aab18
brikkhowz
May 03, 2009
at 06:41pm
cutting the amount of tokens needed by 50 % would be PERFECT. It would feelless grindy and very do-able instead of a the HUGE grind fest they made now
02ec617f99e8baaec38cd662cde2e6d0
FK Ironfist
May 04, 2009
at 07:13am
I personally like the high prices/low drop rates when it is related to end level gear. This is the one reward a dedicated player can look forward to over a casual player. In 2.5-3 weeks only playing on my days off (3 per week) i have come by, and currently have, 350+ officer medallions, 40+ conqueror medallions, and 4 invader crests. I have only been playing this game since late December and have achieved a rr of 48 with almost full conq gear (still missing the gloves). The progression of high level, end game content, used to give a player an edge (which they deserve if they put in the time) should take a very long time to complete a set. The medallion drops seem right on to me becuase they are designed to agument getting the gear from a fort push or a player kill and in the time it has taken me to get the Conq helm, belt, boots, chest, and shoulders i have barely earned the amount of medallions i need to get that last elusive piece of gear.

I strongly believe the system should stay the way it is and to keep the number of "dominate players" at a minimum... if not you might as well start the game at level 40 with rr 80 and in full warlord gear and a bag full of gold. while they are at it they should pay off my truck payment. Think about it and understand that not everyone can be the one dominate player and there always needs to be one.
8076e6410978e3663e9ab4662267cfc8
Laborum
May 04, 2009
at 11:20am
Except there isn't just one dominate player. It becomes the entire other faction. Order on my server outnumber us 3 to 1 now. It only became that way in the last 2 months. If we're lucky we can get in 2-3 keeps until the order form up and wipe us off the map. They usually don't attack unless they outnumber us by a large majority. Our only real chance of earning player kill renown is when we're defending a keep or the off chance that their WB hasn't fully formed and we catch them taking a BO in the open. We usually win if we have a full WB even against 3 opposing WB's while defending a keep.

I'm at the end of T3, level 31 and about to hit 32. I only level through rvr, and an occasional scenario. I don't do quests except for the ones that earn you tokens. Throughout T3 I have earned 68 soldier's tokens. It takes 165 for the Devastator Chest. I've not come in over 5th place in a keep take and i've come in first in participation or w/e quite often. I will never see my devastator chest.

I can only imagine the impossible wall that Destruction on my server hit when they get to 40. It doesn't matter if you're good or bad when the chips are stacked against you.
D711b7cc7bbda72f32aa90e1ccb2f283
May 04, 2009
at 04:22pm
I think the medallion system is about worthless at this point. If they want me to be able to use these things, let me trade them to my alt characters so I can use them at lower levels. I doubt I will ever be able to use them in Tier 4.

It's been what? Three weeks or so? I have 26 officer medallions and 2 invader crests. They might as well have never put this system into the game. It's just pissing off the players they have left.
C59152a77c0bc073fe6f2a3141b99010
Mello
May 05, 2009
at 12:42am
They should at least cut down the prices in lower tier sets through Conq gear. I shudder to think of trying to get Anni gear if I was an unguilded newbie now. The only way I managed it with my current 40 is great guildies that master looted bags to me. Above Conq, I think the prices are reasonable for the current state of the game.
197def3aaa390dd65c621de6f00597c6
Del DaSquig
May 05, 2009
at 06:47am
Yea i totaly agree with you. But... THIS WILL NEVER HAPPEN! If its not broke they WONT fix it. The grind has been, and will be, a MMO staple untill the end of time, or when the WHOLE community bands togeather against it. Since EQ it has worked, and well people are still playing WAR so it must work here to, so why try something new and scary when the old crap still works.
8076e6410978e3663e9ab4662267cfc8
Laborum
May 05, 2009
at 12:47pm
You must also be religious, Del.

Change is necessary. This is why i'm not still playing Pong.
E3669be42997f7377c6c9ffd922ea0e2
Well
May 05, 2009
at 05:54pm
Well, in an interview with A. Gershowitz from buffed.de, Adam stated that they are going to increase the drop rates from player kills and lowering the cost prizes for items. Time is stated as "soon"
7e594328d83c814dac1a2793153372e8
Kalicous
May 05, 2009
at 10:24pm
Well said! I played DAOC for six years and TOA killed the game. Early DAOC was about 8v8 and zerg vs. zerg. There was dynamics and strategy that evolved. People didn't mind so much the flavor of the month classes, they created a unique constantly changing focus of what was too powerful or well thought out by the individuals who played them. But TOA forced folks back into PvE and it absolutely killed the game. So much so years later they opened up classic servers with ZERO TOA content!

So what the hell happened to Mythic? Apparently merging with EA completely lobotomized the lessons previously learned about grinding and forcing a grind on a RvR/PvP focused population to re-enter into a horrific PvE grind just to remain competitive in PvP again.

It pissed people off back then by the thousands! Here we are years later, with a spruced up graphic engine, and the same mistakes?! Of all the developers come and gone, Mark Jacobs should know better.

Tone down the grind Mark! Give us some credit and allow us to enjoy a game without radically changing the mechanics every time you patch the server.
197def3aaa390dd65c621de6f00597c6
Del DaSquig
May 07, 2009
at 06:01am
LOL no Im not at all religious, but i have worked in corporate America long enough to know that if it aint HORRIBLY broken, they wont fix it. As it stands with say 20k? people paying 15 dollars a month, the profits they make from this game is astronomical. So until their profit margin starts to bleed, they wont fix a major part of the game that, in their opinion, is not broken.
E71ba99849add0847a6363170fa95323
May 08, 2009
at 03:45am
hi - thanks instead of your exposition and i 100% assent to with you. reductions don’t inevitably by technique of that you are getting a deal.
in assurance, it determination signal that the seller is unwilling to sanction that their almshouse was (and may calm be) mispriced!
I be thunderstruck if cobweb enterprise stiff by calamity as well? and to what extend? Will the admins go on with this web?
8730fbe267f0d1c27dcceb87cd41fe46
coppertoppe
Jun 22, 2009
at 06:20pm
Great post and so true. I was happy to finally join my guildies in T4 RvR, until i realized ive basically been set up for the longest gear grind ever, making maxing influence in a T2-3 RvR lake effortless in comparison. What makes it worse is not the cost of the gear, but that keep takes have no life, no dynamic quality like the ones of DAOC. Static everything. If the T4 RvR experience was actually engaging (once again see a DAOC keep siege) I dont think it would feel as grindy.
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